Recursion is a game that was pitched for the University of Virginia’s Student Game Developers Fall 2009 lineup by Daniel Epstein. I was intrigued by its premise, and being a first year, I was excited to get involved in any project possible. A puzzle game at heart, Recursion borrowed a mechanic used in the popular Braid: using previous iterations of your character, solve puzzles. Though, as its name implies, Recursion used recursion. There is no ability to re-control a past self, which made players more thoughtful while level exploring and puzzle solving.
For a more in depth look at my impressions of the game and my involvement, visit the following post:Read Blog Post