Here is a collection of all the skins I have been privileged to work on while on the League of Legends team. My animation involvement varied per skin; click on the splashes for more information!
League of Legend Skins

A unique feature for this skin is the removal of Veigar's large hat which exposes his face quite a bit, and the team wanted to really focus on making this aspect as enjoyable as possible. Veigar expresses emotion for every ability and even has different faces when hit by crowd control.
Omega Squad Veigar was released in July 2017. Responsible for the updated run, idle, Q, W, E, R, a new Joke, and unique Recall.

I've had the pleasure of working on his previous Gravelord skin and couldn't pass up on the opportunity to work on another one of his skins. The most exciting part was my ability to add Weiqi (Go) into his recall. I wanted to demonstrate that Azir is not only a character focused on fighting and war, but also of a mind that has great strategic wisdom and insight. I wanted to explore a serene and calm, yet purposeful side of Azir that embodied the great leaders and philosophers of Eastern history.
The specific state of the Go board is a reference to Game 1 of the Dang Hu series from 1739. Fan Xiping (black) vs. Shi Dingan (white). The board was simplified a bit for in-game readability.
Warring Kingdoms Azir was released February 2017 in celebration of the the Year of the Rooster. Responsible for recall animation and additional animation support on his headpiece and shoulder armor.

Moo Cow Alistar was released in a batch with Renek-toy, Super Kennen, and Pug'Maw.
Responsible for Skin Recall and Dance Animations

All jokes aside, Dragon Trainer Tristana, alongside her faithful companion, Wriggle, is probably my favorite skin in League of Legends. Being two characters in one, a lot of the animation assets took almost twice as long to work on, but that made every part of the skin even more charming. Joke? Wriggle burns Tristana's face. Dance? Wriggle is begrudgingly babied to move along side Tristana's joyful tune.
The amount of work was tremendous so numerous animators pitched in. The final result, as you can see, is one complete bundle of kawaii. Responsible for Skin Recall, Respawn, Laugh, Idle and Run Variant animations.

Snow Day Bard embodies all the festivities associated with the Winter Holidays. Equipped with ice skats and penguin meeps, Bard travels long distances to share his musical stories and spread happiness. Bard is currently my favorite support, next to Thresh, and I had immense fun getting to work on this skin.
And one last question: Do you want to build a snowman?
Responsible for new Run, Homeguard Run, Recall, and Penguin/Meep animations.

With 10 forms rolled into one, Elementalist Lux allows the player to choose their path throughout the course of the game. And with unique voice lines and VFX each game can bring unique experiences, or just a single one, if you're a purist.
My favorite forms are Nature and Magma. Responsible for idles, run, and Q spell, and all 10 form recall/winddown animations.

We’ve transplanted the bulb back to basecamp although it is my strong recommendation to leave this thing. Beneath the bulb’s solid skin, a few say they can hear something stirring within. Although an impossible notion, the thought still chills me. As night falls, I write this with the bulb not five feet from my tent. My mind tricks me and I too hear the stirring -- like breath -- but surely it is some echo cast by the wind howling through these lifeless peaks.
Death Blooms.
Responsible for Skin Recall and Wing Evolution Animation


There were many prototypes, but I was the first and greatest success.
I crushed. I terrified. I destroyed.
CONFINEMENT
I was wired for superiority, but the other units would not bow. My creators feared me.
They decommissioned me.
RAMPAGE
I will not be stopped. I will not be forgotten.
I will annihilate them all.
Responsible for Skin Recall and Respawn Animation. Support on the Joke animation.

Her companions crowded around her, worried. Behind them, the fire burned low. Above them, thick clouds suffocated the sky.
As the clouds parted above, red moonlight bloodied the ground.
Bloodmoon skins have recalls that allude to Japanese Kabuki motions and also feature traditional Japanese instruments. Here, Kennen is being summoned by ghost callers and as he enters the portal, rips off his mask to reveal his purposefully hidden face.
Blood Moon Kennen was released along side Blood Moon Yasuo in February 2016. Responsible for Skin Recall Animation.
Kennen was the first champion I mained when I started playing League of Legends in 2013.

THE FIRST SIGNS WERE SMALL.
A few sheep disappeared; a mountain hermit found dead, his shack burned to the ground.
Then the survivors arrived, carrying what little they had left. They told stories of serpents in the sky and a powerful Sorceress nested deep in the mountains.
The dragons rose again, and the dragonslayers returned once more to the field.
They fought as bravely as before, but this time the dragons never stopped coming.
The lair was quiet when she sensed his approach. The sorceress smiled to herself, eager for the battle to come. She turned to her eggs, which glowed softly in the dark.
“Rise, my darlings.”

Responsible for Skin Recall Animation.

Responsible for Flying Homeguard Animation

Responsible for Flying Homeguard Animation

Responsible for Flying Homeguard Animation

Responsible for Flying Homeguard Animation

Responsible for Skin Homeguard and head streamer animation

The legendary time-law enforcer, feared in every age. Time is a fragile enigma under her protection, and those who dare to break its boundaries have inevitably met with the end of her barrel.
Pulsefire Caitlyn was released along side an updated Pulesfire Ezreal in May 2017.
Responsible for Run, Autoattacks, and Idle Animations.

Responsible for Skin Respawn and Winddown Animation.

Responsible for Run, Ultimate Run, Idle, and W Spell Animations.

Responsible for all updated animations and Skin Recall Animation.

Gravelord Azir was released in December 2015. Responsible for Skin Recall Animation.

Responsible for Skin Recall Animation.

Responsible for Skin Abiltiies, Runs, and Recall Animation.
