Monthly Archives

December 2011

Most wonderful time of the year

By | Commemoration, Introspective | One Comment


Christmas and the accompanying holiday season has slowly changed for me the last few years. No longer does the anticipation for the 25th of December grow to unbearable heights and no longer does the expectation of receiving gifts exist (though it’s always a thoughtful gesture). Somehow, gift-giving and the multitude of other holiday spirit mannerisms that most people have adopted have become slightly stale. This may be me just babbling, and though I personally wish I could still feel the sizzling magical energy that the months of December and January usually bring, I’m somehow not feeling it.

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SGD: recursion

By | Animation, Electronics, Impressions, Introspective, UVa, Video Game | One Comment


Recursion is a game that was pitched for the University of Virginia’s Student Game Developers (SGD) Fall 2009 lineup by Daniel Epstein. I was intrigued by its premise, and being a first year, I was excited to get involved in any project possible. A puzzle game at heart, Recursion borrowed a mechanic used in the popular Braid: using previous iterations of your character, solve puzzles. Though, as its name implies, Recursion used recursion. There is no ability to re-control a past self, which made players more thoughtful while level exploring and puzzle solving.

It’s strange looking through this old work now. I distinctly remember having random spurts of inspiration and laziness, so the project had very sporadic progress, but fortunately, Recursion was one of the games that had the considerable headway in terms of project completion during that semester. The project spanned over two semesters, since character design and animation were the main focus of the Fall Semester. We wanted a character that was simple enough to be presented in a 16×16 pixel box, and with that limited amount of space, it’s definitely difficult to make any detail noticeable. This resulted in a simple character: Piko. With feet. I resorted to using my favorite original character as the game’s main mascot, but for some pretty obvious reasons, we had to change the character at the end of production.

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Just a hop n’ a skip away

By | Commemoration, Experimental, Introspective | 3 Comments


And just like that, the new year is around the corner. It’s definitely always a surprise to see time pass by so quickly, but the extra time winter break has given me has allowed me to redesign/reprogram my website and blog setup. Multiple WordPress themes were combined together in an attempt to unify both the parent home url (christopherhsing.com) with its more active child link, the blog. I am delighted to reveal that the transfer of information and site structure has been mostly successful. There is a ton of extra work I need to do to re-link all the past photo/music uploads, as well as reconstructing my portfolio pieces, but I believe that this new setup will allow for greater flexibility in the future. Read More

Bakuman 159 – Girls before flowers

By | Impressions, Manga | 2 Comments


I’d like to put the disclaimer that although I will try to keep these posts as spoiler free as possible, it’s difficult to discuss chapters without properly referring to or even discussing previous events that occurred within the series. To that effect, I will post this disclaimer on every Bakuman chapter post, and put the reading jump below that so for those who are just browsing the homepage have no exposure to the written text unless the post link is clicked. I will also try my best to edit out any dialogue or text from the scanlations so as to also not reveal any unnecessary information.

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Bakuman 158 – Short n’ sweet

By | Impressions, Manga | One Comment


I’d like to put the disclaimer that although I will try to keep these posts as spoiler free as possible, it’s difficult to discuss chapters without properly referring to or even discussing previous events that occurred within the series. To that effect, I will post this disclaimer on every Bakuman chapter post, and put the reading jump below that so for those who are just browsing the homepage have no exposure to the written text unless the post link is clicked. I will also try my best to edit out any dialogue or text from the scanlations so as to also not reveal any unnecessary information.

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